Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Wednesday, 15 February 2012

Daily sketches

I spent a few hours painting this evening and came up with a few random characters and landscapes ...




On a side note, i'm currently in process of rebuilding this blog, adding separate pages and making it look less; Blogger!

Thursday, 9 February 2012

Updated 2011 reel

I finally managed to get an updated reel onto Vimeo, yay!



I need to go through and compile a more visual break down, but for now it's better than what I had yesterday :)

I've also uploaded a separate break down of one of the shots;



More working coming online soon!

Friday, 3 February 2012

Who am I kidding!

So in previous posts I said I was committing myself to compiling my work and doing NO more artwork until I was done! Well who was I kidding. Three sketches I did in the last two days;




In other news! I'm really pushing myself to get my 3d environment work online. It's really frustrating that I have some really cool work that I want to share with the world, but for lack of time I haven't been able to compile everything into a presentable way. Stay tuned!

Wednesday, 1 February 2012

Concept Art Reel 2011 - Selection 01

So here's my first short reel of concept art! YAY to me for actually getting my work online in four years! :)



More to follow!!! (Note to self; add something on the first frame next time, otherwise it looks broken!)

Share it! tell everyone! tell your mother! .. the mail man! the weather man!

Baked Beans

This post was intended to be about a new art reel I've recently uploaded to Vimeo, well .. I was going to begin this post with something like; "As a freelance ... " and at that point i became stuck! a freelance what? what exactly IS it that I do? I really have no idea. Is there a job description for someone who from one project to the next is asked to do something completely different, using different techniques, different skills, different tools. Well let's see; I create digital artwork, mainly for film and TV, sometimes games, and now and then for print, this artwork can be anything from 3d animation, to concept art, matte paintings, textures, game assets etc. In the dumbest sense it seems like I create artwork for people with the intention of having an attractive embrace, developing a connection between the media and the viewer, pulling the viewer into the experience, creating a feeling of Ooooh, aaah, that's pretty! ... creating a feeling; an emotion. I'm the .. emotionATOR? a freelance giver of feelings! Ooh this is sounding creepy! *shivers* ...

Anyway;

As a freelance can of baked beans, it's important for me to continuously develop my skills, learn new techniques and push myself to create new work as often as possible. Sadly, often is less frequent than I would like, but when i do get the opportunity I try to embrace that time and be as productive as possible. Now this work that I create, which builds up on my hard drive for months and years, well, it really should be seen by others right? I mean, artwork can equally be appreciated by more than just myself, hopefully, adding to that if I don't share my work, how will anyone ever know I can actually do anything! It's not enough to just tell people I can animate characters, build sci-fi cities, fantasy landscapes, paint creatures that have never existed, in the end words can only take me so far, there comes a time when I have to actually show people what I can do. Which brings me to the whole point of this post, I've been working non stop for the last 4 years, and in that time I've amassed a LOT of work, both personal and professional, I've worked on some very cool projects! However until now, very few people have actually seen this work! .. well, that's not exactly true, some of my work has been seen by millions of people in cinema screens around the world, but still for the most part, I've yet to shout out and say; Hey! I created that piece of work! All too often, it get's delivered to the client, put in storage and onto the next project. So at this point, while I have a little free time, I'm not going to create any new artwork, instead I'm going to use this time to compile the artwork I have and share it with the world! To begin with I'm compiling a collection of concept art and creating a few demo reels. I think I'll split it up into two or three different videos and upload them to Vimeo. Once I have a some concept art online, I'll move onto 3d environments and various matte paintings i've done for film and TV. Eventually I'll have a number of new shiny reels to replace the one I've had on my website for the last 4 years, which let's face it, is very old in the digital world!

And a few examples from one of my new concept art reel:



Monday, 27 June 2011

10 great Indie games!

I'm a really big fan of anyone who can bring to life a creative project through their own efforts and even more impressed if they can generate a sustainable income from this. The indie games market is just such a place to find lots of original content created by independent artists from all around the globe. It's worth noting that these game developers rarely work in the entertainment industry or have professional experience in this area, they typically have a 9-5 job working on these games in their spare time often alone with no help or funding to support them, this truly is a labor of love born from the passion to bring an idea to life.

One day i'd really like to add myself to the list of successful independent game developers, but for now i'll continue following the journey of others that are well and truly on the path to success.

In this post i'd like to highlight a few that really inspire me. I make no secret, some people admire pop stars and actors, for me i have an equal amount of admiration for these people.

Stasis

Stasis | Adventure Game

What the developer says;

"Stasis is an adventure game, that puts you in control of John J. Maracheck. A deep space ‘salvager’, war veteran, and captain of the DSV Hawking. Going back to classic adventure game mechanics, you have to solve puzzles, and use objects around you to progress, and to uncover the mysteries surrounding The Groomlake.
Graphically, Stasis is fairly unique in the adventure game genre, opting for highly detailed isometric graphics, as opposed to the more classic ‘side on’ views of other adventure games. Richly detailed rooms and fluid animations create an immersive environment for the captain to explore, with danger lurking in every shadow."

Rhem

Rhem

What the developer says;

"RHEM 4 is a graphic adventure (point-and-click, pre-calculated first person). The virtual world is shown through the eyes of the players. The environment consists of individual pictures covering a 360-degree view. Navigation takes place through going forward, turning left/right, etc. In principle, each standpoint has four views. In the virtual world, one must have in advance different puzzles to unlock, representing both collection and use."

Gemini Rue

Gemini Rue

What the developer says;

"Azriel Odin, ex-assassin, arrives on the rain-drenched planet of Barracus. When things go horribly wrong, he can only seek help from the very criminals he used to work for.

Meanwhile, across the galaxy, a man called Delta-Six wakes up in a hospital with no memory. Without knowing where to turn or who to trust, he vows to escape before he loses his identity completely.

As fate brings these two closer together, we discover a world where life is cheap, identities are bought and sold, and a quest for redemption can change the fate of a whole galaxy"

The Blackwell Triology

Gemini Rue

What the developer says;

"Play the role of Rosangela, a medium, in The Blackwell Legacy. She must assist tormented spirits by investigating supernatural mysteries with the aid of her spiritual guide Joey Mallone. The duo's first case will involve a series of suicides at a local university. Something unnatural has forced these students to kill themselves, and only you can solve the mystery!"

Amertis

Amertis

What the developer says;

"Indeed, those of you who enjoyed the quaint charm of the photographic settings in Atlantzone may be taken aback by the Amertis graphics which include a large amount of 3D. To soften the shock, and make them feel more comfortable, we have made sure the story begins in the “real” world, that is to say with photographs. But after that, fasten your seatbelt, you're in for a great new adventure!
And as you will see, very soon, the game stops being linear. Of course, some actions will still be required before you can progress or get to do something else, but you will have much more freedom of movement than in our previous game."

The Lost Crown

The Lost Crown

What the developer says;

"There is an ancient treasure, hidden out there in our haunted landscape...but, are you the one to find it? Others have tried, and failed...not though lack of effort and skill, but because someone, or something, has stopped them...dead.

Join Nigel Danvers & Lucy Reubans, treasure seekers and ghost hunters, on their adventure through the murky world of Saxton, England, as they seek answers from a mysterious world inhabited by the living, but haunted by the dead.

Be warned; not all lost treasures should be found. Beware the ancient guardians, who have guarded the last great Anglo-Saxon Crown for over a thousand years...they will be waiting for you."

Limbo

Limbo

What the developer says;

At this time I can't find anything to quote from the developer. See the wiki article here: http://en.wikipedia.org/wiki/Limbo_(video_game)

Alpha Polaris

Alpha Polaris

What the developer says;

"In the midst of the snowfields of Greenland lies Alpha Polaris™, an American oil research station. High above, the ion storm of the century is gathering, bringing about a strange intermixing of reality and night terrors. It is up to Rune Knudsen, a Norwegian biologist, to take on a desperate struggle against fear and death, and to face the primordial force lurking beyond the veiled sky.

“The heart of the game is its restrained horror setting. It allows us to explore a wide range of human themes in a realistic way: paranoia, isolation, friendship, love and so on. To us, that is the core of a good horror adventure.” -project leader Teemu VilĂ©n."